BBIOBUZZ2026–27 · V1

Rulebook

171 rules from Competition Manual V1. Search by number, wording or penalty.

171 rules

I101escalatesInspection & Eligibility

Teams must be registered with FIRST.

I102escalatesInspection & Eligibility

Check-in at the event on time.

I103escalatesInspection & Eligibility

A responsible adult must be present for the whole event.

I301escalatesInspection & Eligibility

Bring the complete ROBOT and supporting equipment to inspection.

I302escalatesInspection & Eligibility

Certain limits apply to all configurations.

I303escalatesInspection & Eligibility

Request re-inspection for most changes to the ROBOT.

I304escalatesInspection & Eligibility

Do not exploit re-inspection.

E101escalatesEvent

Personal safety comes first.

E102escalatesEvent

Be Respectful.

E103escalatesEvent

Children with adults, please.

E104escalatesEvent

Respect the venue.

E105escalatesEvent

Event resources are for competing teams only.

E106escalatesEvent

Practice only when/where permitted.

E107escalatesEvent

Work in designated areas only.

E108escalatesEvent

Some things do not belong at events.

E109escalatesEvent

Do not arrange for additional services or utilities.

E110escalatesEvent

Do not sell stuff.

E111escalatesEvent

No Loud Music.

E112escalatesEvent

Hang banners with care.

E113escalatesEvent

Limit flag and flagpole size if used in the ARENA.

E114escalatesEvent

No firearms or other weapons.

E115escalatesEvent

Inspection required for practice FIELD access.

E116escalatesEvent

Do not record anyone at the event without their consent.

E117escalatesEvent

Enter only 1 ROBOT in the tournament.

E118escalatesEvent

No saving seats.

E301escalatesEvent

No wireless communication.

E302escalatesEvent

Don’t interfere with wireless networks.

E501escalatesEvent

Pits are unavailable if closed.

E502escalatesEvent

Pit set ups should be self-contained within the space assigned by the Event Organizers.

E503escalatesEvent

Keep aisles and exit pathways clear.

E504escalatesEvent

Open flames and spark emitting devices must be limited and carefully controlled.

E505escalatesEvent

Only small benchtop machinery is permitted in team pits.

E506escalatesEvent

No brazing or welding.

E507escalatesEvent

Solder with specific tools only.

E508escalatesEvent

Pit structures must be safe.

E509escalatesEvent

Only use aerosol or other chemicals with noxious fumes in approved areas.

E510escalatesEvent

Don’t heat or cool ROBOT components to gain an advantage.

E511escalatesEvent

Charge batteries in a safe and fair manner.

E601escalatesEvent

Carts must not be a nuisance.

E701escalatesEvent

Quiet in the pits during ceremonies.

E702escalatesEvent

Pit person limit during ceremonies is 5.

E703escalatesEvent

Be respectful during anthems.

A201escalatesAwards

Team PORTFOLIOS have limits.

A202escalatesAwards

PORTFOLIOS must be submitted on time and as requested.

A203escalatesAwards

Teams must participate in an Initial Interview session.

A204escalatesAwards

Have the right resources available for your Initial Interview.

A205escalatesAwards

Everyone gets equal Initial Interview time.

A206escalatesAwards

The Initial Interview timer starts when the team starts.

A207escalatesAwards

Prepared initial presentation time should not be interrupted.

A208escalatesAwards

One adult silent observer is welcome.

A209escalatesAwards

Translator and/or Sign Language Interpreter accommodations will be made for teams who

A210escalatesAwards

No Photos, Video or Audio recording during Initial Interview.

A211escalatesAwards

The number of awards given scales with event size.

A212escalatesAwards

Judging feedback is provided to all teams.

A213escalatesAwards

Teams are only eligible to win the Inspire Award in their own region.

A214escalatesAwards

Teams cannot win the Inspire Award at multiple Qualifying or League Tournaments.

A215escalatesAwards

Teams can only get one judged award.

G101escalatesGame

Humans, stay off the FIELD during the MATCH.

VERBAL WARNING.

G102escalatesGame

Be careful when interacting with ARENA elements.

VERBAL WARNING.

G201escalatesGame

Be a good person.

VERBAL WARNING. YELLOW CARD if subsequent violations occur during the event.

G202escalatesGame

Follow the Competition Integrity Contract (CIC).

VERBAL WARNING. YELLOW or RED CARD if subsequent violations occur during the event.

G203escalatesGame

Show up to your MATCHES.

DISQUALIFIED from the current MATCH.

G204escalatesGame

Do not expect to gain by doing others harm.

MAJOR FOUL per instance. MAJOR FOUL per instance and YELLOW CARD per MATCH if

G205escalatesGame

Egregious or exceptional violations.

YELLOW or RED CARD.

G301escalatesGame

Don’t delay MATCHES.

VERBAL WARNING. MAJOR FOUL for the upcoming MATCH if a subsequent violation occurs

G302escalatesGame

Limit what you bring to the FIELD.

MATCH will not start until the situation is remedied. VERBAL WARNING, if discovered or used

G303escalatesGame

ROBOTS on the FIELD must come ready to play a MATCH.

The MATCH will not start until all requirements are met if there is a quick remedy. DISABLED if

G304escalatesGame

ROBOTS must be set up correctly on the FIELD.

The MATCH will not start until all requirements are met, if there is a quick remedy. DISABLED or

G305escalatesGame

Teams must select an OpMode.

MATCH will not start until the situation is remedied. DISABLED if ROBOT cannot initialize an

G401escalatesGame

Don’t interact with a ROBOT during AUTO.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G402Game

No AUTO opponent interference.

MAJOR FOUL per MATCH. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G403escalatesGame

ROBOTS are motionless between AUTO and TELEOP.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G404escalatesGame

ROBOTS are motionless at the end of TELEOP.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G405escalatesGame

Keep SCORING ELEMENTS In bounds.

MAJOR FOUL per SCORING ELEMENT.

G406escalatesGame

Do not damage or make a mess in the ARENA.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC. DISABLED if

G407Game

No more than 4 at a time.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G408Game

Don’t CONTROL opponent NECTAR.

VERBAL WARNING. YELLOW CARD per MATCH, if STRATEGIC.

G409Game

Don’t catch SCORING ELEMENTS.

VERBAL WARNING. YELLOW CARD per MATCH, if STRATEGIC.

G410Game

NECTAR only goes into FLOWERS with one minute left.

MAJOR FOUL per NECTAR.

G411escalatesGame

Do not hoard SCORING ELEMENTS.

MAJOR FOUL and YELLOW CARD per MATCH.

G412escalatesGame

ROBOTS must be under control.

DISABLED and VERBAL WARNING. YELLOW CARD per MATCH, if subsequent violations occur

G413escalatesGame

ROBOTS must stop when instructed.

VERBAL WARNING. RED CARD, if STRATEGIC.

G414escalatesGame

ROBOTS must be identifiable.

VERBAL WARNING. YELLOW CARD, if STRATEGIC.

G415escalatesGame

Watch your ARENA interaction.

VERBAL WARNING. YELLOW CARD per MATCH, if STRATEGIC. DISABLED if the Head REFEREE

G416Game

ROBOTS have construction limits.

VERBAL WARNING. MAJOR FOUL per instance, if STRATEGIC.

G417Game

ROBOTS may not meddle with the HIVE Structure.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G418Game

ROBOTS may not meddle with FLOWERS.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G419escalatesGame

Do not damage an opponent ROBOT.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per instance, if STRATEGIC. MAJOR ROBOT.

G420escalatesGame

Do not tip or entangle.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per instance, if STRATEGIC. MAJOR

G421escalatesGame

There is a 3-count on PINS.

MAJOR FOUL per instance and an additional MAJOR FOUL for every 3 seconds in which the

G422escalatesGame

DRIVE TEAM stays in the ALLIANCE AREA.

VERBAL WARNING. MINOR FOUL per instance, if STRATEGIC.

G423escalatesGame

DRIVE COACHES and other teams: hands off the controls.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G424escalatesGame

DRIVE COACHES, SCORING ELEMENTS are off limits.

VERBAL WARNING. MINOR FOUL per instance, if STRATEGIC.

G425escalatesGame

DRIVE TEAMS, watch your reach.

VERBAL WARNING. MAJOR FOUL and YELLOW CARD per MATCH, if STRATEGIC.

G426Game

Humans may not enter NECTAR onto the FIELD early.

MINOR FOUL per NECTAR.

G427Game

Humans, only enter NECTAR via the LOADING ZONE.

MINOR FOUL per NECTAR.

G428Game

Humans, don’t remove SCORING ELEMENTS from the FIELD.

MINOR FOUL per SCORING ELEMENT.

R101escalatesRobot Construction

It is your team’s ROBOT.

R102escalatesRobot Construction

STARTING CONFIGURATION is limited to an 18-inch Cube.

R103escalatesRobot Construction

ROBOTS may assist in holding the STARTING CONFIGURATION.

R104escalatesRobot Construction

There is no ROBOT weight limit.

R105Robot Construction

A ROBOT must stay as one assembly, and there are limits to how much it can expand.

R201escalatesRobot Construction

ROBOTS should be designed so they don’t damage anything or make a mess in the ARENA.

R202escalatesRobot Construction

Design ROBOTS and OPERATOR CONSOLES for safety and fair play.

R203escalatesRobot Construction

ROBOTS must be designed to be quickly removed from the FIELD without requiring power.

R204escalatesRobot Construction

No grabbing the floor.

R301escalatesRobot Construction

COTS MECHANISMS are legal but have limits.

R302escalatesRobot Construction

Legal COTS parts and raw materials can be modified.

R303escalatesRobot Construction

COTS must be single DoF.

R304escalatesRobot Construction

Custom software, designs, and parts can be reused year-to-year.

R305escalatesRobot Construction

SCORING ELEMENTS are not allowed for ROBOT construction.

R401escalatesRobot Construction

Minimum of two ROBOT SIGNS per ROBOT.

R402escalatesRobot Construction

ROBOT SIGNS indicate your ALLIANCE.

R403escalatesRobot Construction

Team number on ROBOT SIGNS.

R501escalatesRobot Construction

Only specific motors are allowed.

R502escalatesRobot Construction

Servo usage is restricted.

R503escalatesRobot Construction

ROBOTS are limited to a total of 8 motors and 8 servos.

R504escalatesRobot Construction

Do not modify actuators unless explicitly allowed.

R505escalatesRobot Construction

All actuators must be controlled and powered through approved devices.

R506escalatesRobot Construction

The use of relays, electromagnets, and electrical solenoid actuators is prohibited.

R601escalatesRobot Construction

ROBOTS can contain only 1 main battery.

R602escalatesRobot Construction

Other batteries are only allowed for self-contained peripheral devices and LEDs only.

R603escalatesRobot Construction

Connect the ROBOT battery though the Main Power Switch.

R604escalatesRobot Construction

Fuses must be used as directed and must not be modified.

R605escalatesRobot Construction

The ROBOT frame cannot be used as a current path.

R606escalatesRobot Construction

ROBOT CONTROLLER and the ROBOT electrical system must be inspectable.

R607escalatesRobot Construction

Custom Circuits must not provide regulated power above 5V unless they are only powering LEDs.

R608escalatesRobot Construction

All Power regulating devices must be connected and powered through approved ports.

R609escalatesRobot Construction

Use appropriately sized wire.

R610escalatesRobot Construction

Use specified wire colors for specific buses.

R611escalatesRobot Construction

Powered USB hubs must draw energy from approved sources.

R612escalatesRobot Construction

Do not modify critical power paths.

R613escalatesRobot Construction

Do not mix and match power on or between power regulation devices.

R701escalatesRobot Construction

Control the ROBOT with a single ROBOT CONTROLLER.

R702escalatesRobot Construction

Teams may not alter coprocessor software.

R703escalatesRobot Construction

Smartphone Android devices used as a ROBOT CONTROLLER must connect to the REV Expansion

R704escalatesRobot Construction

Use networks and bandwidth as directed.

R705escalatesRobot Construction

Configure devices for your team number.

R706escalatesRobot Construction

Only specified modifications to core control system devices are permitted.

R707escalatesRobot Construction

USB is for vision.

R708escalatesRobot Construction

Use only supported USB vision.

R709escalatesRobot Construction

Recording devices are okay.

R710escalatesRobot Construction

Lasers are only allowed if they’re part of a sensor, low-energy, and non-visible.

R711escalatesRobot Construction

Configure Android devices appropriately.

R801escalatesRobot Construction

No Pneumatic Actuators, High-Speed Blowers, or Vacuums.

R901escalatesRobot Construction

Use only a specified DRIVER STATION device.

R902escalatesRobot Construction

The OPERATOR CONSOLE must make the touch screen accessible.

R903escalatesRobot Construction

OPERATOR CONSOLE physical requirements.

R904escalatesRobot Construction

ROBOT application wireless communication only.

T201escalatesTournament

Replays are allowed, but rare.

T202escalatesTournament

Replays will replicate the conditions of the original MATCH.

T301escalatesTournament

Head REFEREE interactions.

The Head REFEREE will not address additional, non-compliant team members or peripheral

T302escalatesTournament

MATCH questions must be timely.

T303escalatesTournament

Keep questions factual and constructive.

T401escalatesTournament

The Head REFEREE has ultimate and final authority regarding gameplay during the event.

T402escalatesTournament

Only REFEREES can declare a ROBOT DISABLED.

T403escalatesTournament

The Event Director has ultimate authority regarding all non-gameplay decisions during an event.

T404escalatesTournament

All competition FIELDS at an event must be consistent with each other.

T405escalatesTournament

During optional FIELD measurement and calibration time(s) ROBOTS may not practice on the FIELD.

VERBAL WARNING. YELLOW CARD if subsequent violations occur during the event.

T406escalatesTournament

No team timeouts, but MATCHES have breaks.

T407escalatesTournament

MATCHES are played in order.

T601escalatesTournament

DISQUALIFICATION applies only to the DISQUALIFIED team in Qualifications.

T701escalatesTournament

Send one or two STUDENT representatives.

Teams who do not send a representative are ineligible for the playoff tournament

T702escalatesTournament

Declining teams cannot be picked.

The ALLIANCE CAPTAIN must make another selection

T703escalatesTournament

There are no backup teams in Playoff MATCHES.

T704escalatesTournament

During Playoff MATCHES, teams may have more ARENA access.

T705escalatesTournament

Multiple DISQUALIFICATION is handled specially.

T801escalatesTournament

Divisions will use the same size playoff brackets.

T802escalatesTournament

Dual Division awards are given at the event level.

T803escalatesTournament

Dual Division award counts are based on total teams.

C301escalatesFIRST Championship

Replays use the same ROBOTS.

About this index

This lists each rule’s number, its one-line headline and the penalty — enough to find the right rule fast during a match. It deliberately does not reproduce the full rule text: the manual is FIRST’s work, and the complete wording, diagrams and the intent notes underneath each rule are worth reading at the source. Open the manual →

Major foulMinor foul20 and 5 points to your opponent respectively.